![]() ![]() It was also a game with a very interesting story behind it, given the close involvement of Disney Feature Animation, so the creation of a collection focused on it certainly always appealed to us. It was the first time that a game truly resembled an interactive cartoon and was able to redefine what a “licensed game” could be like. For many of us at Digital Eclipse, the original release of Aladdin on the 16-bit Sega Genesis console back in 1993 was a monumental and unforgettable moment.
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